Saturday, June 10, 2017

Rumble in the Prehistoric Jungle - Thoughts on Far Cry Primal

I recently finished playing Far Cry Primal, the placeholder installment between Far Cry 4: Himalayan Hysterics and the upcoming Far Cry 5: Hear the Far-Right Cry.

This installment on its own however, was a surprisingly good game (7/10 on Steam, 8/10 on GameSpot). The land of Oros, the prehistoric valley providing the setting, is incredibly pretty. From unforgiving jagged snow peaks with roaming packs of sabretooth tigers (there's always more than one!) and horrifying mammoth graveyards, to boggy swamp marshlands with roaming packs of bloodthirsty wolves, to open plains and rivers with roaming packs of bears, rhinos, elk, jaguars, crocodiles, cave-lions, and *shudder* badgers. The theme of the game is indeed, that you will be killed by roaming packs quite a bit, until you either level-up or learn to run AWAY from the stampeding mammoth herd. (Don't run into the water though, that's where the real toothy-death lies).

You play as chief manimal, Takkar, of the Wenja tribe, who has come to Oros to make colonizing the hip occupation of the late 10,000 B.C. But since sustainable co-habitation hasn't been invented yet, the Wenja are going toe to toe with two other tribes seeking prime real-estate domination: the cannibalistic Udam, and the fire-loving/hating Izila.

Apart from being probably the best pet simulator ("Tigers, Lions and Bears, oh my!" edition) that I have ever played, Primal captures the villains in a very interesting way. That is, they don't feel like villains.

"Who's my engine of death and destruction, who? It's you, yes you <3"

The Far Cry franchise historically has had very strong baddies, always more interesting than the very vanilla protagonists. The now iconic Far Cry 3: Drugs, Drugs, Drugs! villain, Vaas, exuded an evil aura with his calculated brutality and his interest in tumblresque philosophy. He also had a mohawk. However, the posited villains of Primal: the hulking Udam cheif Ull, and the Izila matriarch and god-queen Batari, are not out to sell drugs and corrupt the youth through questionable hairstyles.

Why.

Just like the protagonist's tribe, they also came to Oros escaping harsh conditions with dreams of settling down in a neighborhood where death by fauna wasn't as statistically rampant. The Udam, arriving in the north of Oros, suffer from a migraine epidemic, and chronic toxic flatulence (maybe from all the people eating).  The Izila seem to have been settled in Oros quite some time before the Wenja came, with organized religion, agriculture, battle-armor and a female leader (insert current political allegory here).

Sure, they are both out to cook and eat you (literally), but I can't really hold it against them. The tribes practice cruelty like its an art-form, but it doesn't necessarily feel evil. They are cruel because Oros itself is cruel and merciless. Go too north and you freeze to death, or die by toxic farts. Anywhere else and you get mauled, or drown, or fall down a cliff, or get food poisoning, or a cave-bear decides to invite you to dinner, followed by a badger putting you permanently to sleep. Danger and death roam free and wild in Oros, and it is those qualities that the residents inhabit to survive.

Ull, although a lover of bashing brains, is also a single-dad. Juggling parent-hood and leading a tribe of sick people-eaters definitely has its unique challenges and stresses (perhaps leading to more people-eating).

He has his father's lust for human flesh.

Batari, on the Izila side of things, is always getting her fashion-choices questioned, and not having her policies taken seriously (probably until she pushes the opposition into a pit of fire). It's not easy running a cultish flame flinging tribe of men, whose own houses are quite flammable.

Those eyes are aflame, with the bodies of her enemies.

As the protagonist, Takkar is no shining example of humanity either. Leaving a trail of corpses, both man and animal alike, in his bloody wake, he is no stranger to harnessing the cruel savagery of nature itself. Unleashing his menagerie of wild beasts on unsuspecting victims is Takkar's modus operandi. So is the Udam-signature brain bashing, the Izila-signature burning-you-alive, and Takkar's very own having-an-owl-bomb-drugs-on-you. So apart from the rampant murder, Takkar may be accused of cultural appropriation to boot.

The Far Cry protagonists have almost always been blank slates, into which the player may fill their own personality and character through their playstyle. It has been the villains who bring the flavor. The "villains" of Primal are as much a part of the landscape as the trees or the leopards. Because the most primal of human nature has always been about this: survival.



Image Credits: 
http://estookin.deviantart.com/art/DELIRIUM-Vaas-Montenegro-Far-Cry-3-453214055
https://assets.vg247.com/current//2015/12/far_cry_primal_Screen_Pet_Wolf_BeastMaster_Reveal_151204_5AM_CET-Copy.jpg
http://www.joshobrouwers.com/wp-content/uploads/2016/03/batari.jpg 

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